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Cinematography Calculators

Free professional-grade calculators for cinematographers, camera operators, gaffers, and ADs. Every tool uses established optical and cinematographic formulas — the same math behind industry references like pCam and the ASC Manual. Select a tool from the sidebar or choose one below.

Frequently Asked Questions

How is depth of field calculated for cinema cameras?

Depth of field is calculated using the focal length, aperture (f-stop), subject distance, and the circle of confusion (CoC) for your sensor size. The CoC is derived from the sensor diagonal divided by 1500, which is the standard used by professional tools like pCam and ASC reference tables. Smaller sensors have a smaller CoC, which produces deeper depth of field at the same focal length and aperture.

What is the circle of confusion and why does it matter?

The circle of confusion (CoC) defines the largest blur spot that still appears as a sharp point to the viewer. It determines where the boundaries of acceptable focus fall in depth of field calculations. Different sensor sizes have different CoC values — full frame uses approximately 0.029mm, Super 35 uses approximately 0.019mm. The CoC is what makes the same lens and aperture produce different depth of field on different cameras.

How do I calculate which ND filter I need?

Determine how many stops of light you need to cut — this is the difference between your current exposure and your desired exposure. Each stop halves the light. ND filters are labeled by optical density (0.3 = 1 stop, 0.6 = 2 stops, 0.9 = 3 stops, and so on). For example, if you're shooting at f/2.8 outdoors at ISO 800 with a 180° shutter and your image is 4 stops overexposed, you need an ND 1.2 filter.

How much light do I lose when overcranking for slow motion?

Each doubling of frame rate costs approximately one stop of light. Shooting at 120fps for 24fps playback (5× slow motion) loses about 2.3 stops. At 240fps you lose about 3.3 stops. This is because the shutter is open for less total time per second at higher frame rates. You'll need to compensate with wider aperture, higher ISO, or more light on set.

What is the difference between crop factor and field of view?

Crop factor describes how much smaller a sensor is compared to full frame (36×24mm). A Super 35 sensor has roughly a 1.5× crop factor. Field of view is the actual angular coverage a lens produces on a given sensor. A 50mm lens on a Super 35 sensor has the same field of view as approximately a 75mm lens on full frame. Crop factor is the multiplier that converts between them.

Are these calculators accurate enough for professional use?

Yes. All calculations use established optical and cinematographic formulas — the same math behind professional tools like pCam and ASC reference tables. The camera database includes measured sensor dimensions for over 70 cinema and digital cameras. Circle of confusion values use the industry-standard d/1500 formula, and you can override the CoC manually if you prefer a different standard.

Depth of Field Calculator

Calculate near focus, far focus, and total depth of field based on your camera, lens, and subject distance.

Parameters
ft
Auto
Results

Field of View Calculator

Calculate the horizontal, vertical, and diagonal angle of view and coverage area at a given distance.

Parameters
16′
Results

Hyperfocal Distance

Find the closest focus distance at which everything from half that distance to infinity will be acceptably sharp.

Parameters
Auto
Results
Tip: Focus at the hyperfocal distance and everything from half that distance to infinity will be in acceptable focus.

Crop Factor & Lens Equivalence

Compare how different sensor sizes affect field of view, equivalent focal length, and equivalent aperture for depth of field matching.

Source Camera
Target Camera
Equivalent Settings on Target

Exposure Calculator

Enter a light meter reading, set your camera, and see how to nail exposure.

Settings
Open shade
Exposure Status

ND Filter Calculator

Find the right ND filter for your exposure adjustment.

Settings
ND Required
ND Reference Chart

Timecode & Feet+Frames

Convert between timecode (HH:MM:SS:FF), frame count, feet+frames (35mm/16mm), and real-time duration.

Input
Conversions
00:00:00:00

Aspect Ratio Visualizer

Compare cinema aspect ratios visually and see how they frame within different deliverables.

Select Ratios
Preview

Resolution & Data Rate

Estimate data rates, storage requirements, and pixel counts for different recording configurations.

Recording Settings
10 min
Estimated Data

Lighting Ratio Calculator

Calculate the lighting contrast ratio between key and fill sides, expressed in stops and ratios.

Method
2.0 stops
Results
Ratio Reference

Color Temperature & Mired Shift

Calculate mired shift values for color temperature conversion gels and camera white balance adjustments.

Temperatures
5600K
3200K
Results
Common Color Temperatures

Power Draw Calculator

Add your lighting fixtures to calculate total power draw and generator requirements.

Setup
Fixtures
Power Summary

Overcrank / Slow Motion

Calculate playback speed, duration, and exposure compensation when shooting at non-standard frame rates.

Settings
Results

Sun Position

Calculate sunrise, sunset, golden hour, and blue hour times for any location and date.

Location & Date
Manual coordinates
Sun Times
Shooting Windows

Camera Database

Complete sensor and recording specifications for every camera available in the calculators. Use the search to filter by manufacturer or model name.

All Cameras
Manufacturer Camera Sensor W Sensor H Crop Max Res Max FPS Native ISO Sensor Type

Formulas & Reference

Every calculation on this site uses established optical and cinematographic formulas. Here's exactly how each tool works, so you can verify the results and understand the underlying principles.

Found an error or have a suggestion? Reach out at [email protected]

Depth of Field

Calculates the range of distance in front of and behind the focus point that appears acceptably sharp. This is the most fundamental optical calculation for cinematographers choosing lenses and planning shots.

Hyperfocal Distance
H = (f² / (N × c)) + f
Near Focus Limit
Dnear = (H × d) / (H + (d − f))
Far Focus Limit
Dfar = (H × d) / (H − (d − f))
When d ≥ H, the far limit is infinity
f Focal length (mm)
N F-number (aperture)
c Circle of confusion (mm) — derived from sensor size
d Subject distance (mm)
H Hyperfocal distance (mm)

The circle of confusion (CoC) is calculated using the Zeiss formula (d/1500) — dividing the sensor diagonal by 1500. This is the standard used by professional cinematography tools such as pCam and ASC reference tables. For full frame sensors (43.27mm diagonal), this yields a CoC of approximately 0.029mm. Smaller sensors use proportionally smaller values, reflecting the greater magnification needed for the same output size. When a sensor mode or crop is selected, the CoC is recalculated from the active sensor area rather than the full sensor, since windowed modes effectively behave as a smaller sensor. Standard viewing conditions are assumed (image viewed at a distance approximately equal to its diagonal). If your camera's specific crop mode isn't listed in the sensor mode dropdown, select the closest matching generic sensor format from the camera dropdown for the most accurate results.

Field of View

Determines how much of a scene a lens captures at a given distance, expressed as angular coverage and physical dimensions. Essential for planning shot composition, set design, and green screen coverage.

Horizontal Angle of View
AoVh = 2 × arctan(w / (2 × f))
Vertical Angle of View
AoVv = 2 × arctan(h / (2 × f))
Coverage at Distance
Coverage = 2 × d × tan(AoV / 2)
w Sensor width (mm)
h Sensor height (mm)
f Focal length (mm)
d Subject distance

Diagonal angle of view uses the sensor diagonal (√(w² + h²)) in place of w or h. These formulas assume rectilinear (non-fisheye) lenses and do not account for lens breathing, which can slightly alter the effective focal length as you change focus distance.

Hyperfocal Distance

The closest distance at which you can focus while keeping everything from half that distance to infinity acceptably sharp. A powerful technique for landscape cinematography, wide establishing shots, and deep-focus compositions in the style of Gregg Toland or Robert Richardson.

Hyperfocal Distance
H = (f² / (N × c)) + f
Near Sharp Limit (when focused at H)
Dnear = H / 2

This is the same formula used in the DoF calculator's hyperfocal field. When you focus at the hyperfocal distance, objects from H/2 to infinity will be within the circle of confusion limit. In practice, "acceptably sharp" depends on your delivery format and viewing distance — a cinema screen demands tighter tolerances than a phone.

Crop Factor & Lens Equivalence

Compares how different sensor sizes affect the effective field of view and depth of field characteristics of a given lens. Critical when moving between camera systems or mixing formats on the same production.

Crop Factor
CF = 43.27 / √(w² + h²)
43.27mm is the full-frame (36×24mm) sensor diagonal
Equivalent Focal Length (same FoV)
fequiv = f × (CFtarget / CFsource)
Equivalent Aperture (same DoF)
Nequiv = N × (CFtarget / CFsource)
w, h Sensor dimensions (mm)
CF Crop factor relative to full frame

The equivalent aperture affects depth of field only, not exposure. A 50mm f/1.4 on Super 35 gives the same field of view as roughly a 75mm on full frame, and the same depth of field as roughly f/2.1 on full frame — but the exposure remains f/1.4 in both cases. This distinction matters for lighting setups.

Exposure Calculator

Compares your light meter reading (scene brightness) against your camera settings to show exactly how many stops over or under you are, with actionable compensation suggestions across aperture, ISO, shutter angle, ND, and lighting.

Camera EV (what brightness camera is set to expose)
EVcamera = log₂(N² / t) − log₂(ISO / 100) + NDstops
Scene EV from Incident Lux
EVscene = log₂(lux / 2.5)
At ISO 100 base. 1 footcandle = 10.764 lux.
Exposure Delta
Δ = EVscene − EVcamera
Positive = overexposed, negative = underexposed.
Shutter Speed from Shutter Angle
t = θ / (360 × fps)
N Aperture f-number
t Shutter speed (seconds)
θ Shutter angle (degrees)
NDstops ND filtration in stops (density / 0.3)

The 180° shutter rule: at any frame rate, a 180° shutter angle yields a shutter speed of 1/(2×fps), producing the motion blur characteristics most audiences perceive as natural. In cinema, shutter angle is almost never adjusted for exposure — ND filters are the primary tool for controlling light outdoors, which is why the tool defaults to locking shutter angle. The lock/unlock system lets you specify which parameters you're willing to change, and the tool only suggests compensations for unlocked parameters.

ND Filter Calculator

Determines the neutral density filter required to achieve a desired aperture while maintaining your chosen shutter angle and ISO. On-set, this is one of the most common calculations a 1st AC or DP performs when light conditions change.

Stops Difference from Aperture Change
stops = 2 × log₂(Ndesired / Ncurrent)
ND Density from Stops
density = stops × 0.3
ND Factor from Stops
factor = 2stops

ND filters are specified in three common systems: stops (each stop halves the light), optical density (ND 0.3 = 1 stop, ND 0.6 = 2 stops, etc.), and factor (ND2 = 1 stop, ND4 = 2 stops). This calculator converts between all three and finds the nearest standard filter. In practice, stacking ND filters is common — an ND 0.6 + ND 0.9 = ND 1.5 (5 stops).

Timecode & Feet+Frames

Converts between timecode (HH:MM:SS:FF), total frame count, real-time duration, and the feet+frames system used in film editing and lab work.

Total Frames from Timecode
frames = ((HH × 3600 + MM × 60 + SS) × fps) + FF
Duration from Frames
seconds = frames / fps
Feet from Frames
feet = frames / (frames per foot)
35mm 4-perf 16 frames per foot
35mm 3-perf 21.33 frames per foot
35mm 2-perf 32 frames per foot
16mm 40 frames per foot

This calculator uses non-drop-frame timecode. Drop-frame timecode (used in 29.97fps NTSC) skips frame numbers at specific intervals to keep timecode in sync with real time — it does not drop actual frames of video. The feet+frames system remains relevant for productions shooting on film and for lab work, where footage is physically measured.

Aspect Ratio Visualizer

Provides a visual comparison of cinema and broadcast aspect ratios. No calculation is involved — the tool renders proportionally accurate rectangles using the CSS padding-bottom technique to maintain correct ratios regardless of screen size.

Width Ratio (comparison metric)
ratio = (ARcompare / ARprimary) × 100%

Common cinema aspect ratios have evolved significantly since the Academy ratio (1.375:1) was standardized in 1932. The introduction of CinemaScope in 1953 led to the anamorphic widescreen ratios still in use today. Modern productions often frame for multiple deliverables — a 2.39:1 theatrical composition may need to work as a 16:9 home video and even a 9:16 vertical crop for social media, making ratio awareness essential during production.

Resolution & Data Rate

Estimates recording data rates and storage requirements based on resolution, frame rate, bit depth, and codec compression. Helps plan media management, storage purchases, and data transfer time for DITs and post-production.

Raw Data Rate
raw = width × height × bit_depth × 3 × fps
×3 for three color channels (RGB)
Effective Data Rate
effective = raw × compression_ratio
Storage Required
storage = (effective / 8) × duration

Compression ratios are approximate and vary by scene complexity. ProRes and DNx codecs use intraframe compression (each frame independently), while H.264/H.265 use interframe compression (referencing neighboring frames for higher efficiency). The values here represent typical averages — high-motion or high-detail footage will produce larger files than static scenes at the same settings.

Lighting Ratio

Converts between stops difference and the traditional lighting ratio notation used in cinematography, allowing you to communicate contrast levels precisely with your gaffer and lighting team.

Contrast Ratio from Stops
contrast ratio = 2stops : 1
How many times brighter the key light is than the fill light
Lighting Ratio (Traditional)
lighting ratio = (2stops + 1) : 1
Total light on the key side (key + fill) vs. fill alone on the shadow side
Stops from Incident Meter Readings
stops = 2 × log₂(fkey / ffill)
Take incident readings on both sides of the face pointing at the camera

The distinction between contrast ratio and lighting ratio is a common source of confusion. A 2-stop difference means the key light is 4× brighter than the fill (4:1 contrast ratio), but the lit side of the face receives both key and fill (4+1=5), giving a 5:1 lighting ratio. Classic Hollywood portraiture typically sat around 2–3 stops difference. Modern dramatic cinematography often pushes to 4+ stops, while broadcast and comedy tend to stay under 1.5 stops for a flatter, more even look.

Color Temperature & Mired Shift

Calculates the mired shift needed to convert between color temperatures using gels or camera white balance. The mired system is used because equal mired shifts produce equal perceptual color changes regardless of starting temperature.

Mired Value
mired = 1,000,000 / T
Mired Shift
shift = miredtarget − miredsource
Positive shift = warmer (CTO), negative = cooler (CTB)
T Color temperature in Kelvin

The mired (micro reciprocal degree) system was developed because the Kelvin scale is not perceptually uniform — a 1000K shift from 2000K to 3000K is far more dramatic than from 8000K to 9000K. In mireds, equal shifts produce equal visual changes. Standard conversion gels: Full CTO ≈ +131 mireds, Full CTB ≈ −131 mireds. Plus and minus green gels address the separate magenta–green axis not covered by the Kelvin scale.

Power Draw

Calculates total electrical load for a lighting setup, including amperage at different voltages and minimum generator size using the industry-standard 80% loading rule.

Amps from Watts
amps = watts / voltage
80% Loading Rule
max_load = rated_capacity × 0.8
Never load a circuit or generator above 80% of its rated capacity

HMI fixtures draw significantly more from the wall than their lamp rating due to ballast inefficiency — a 1.2K HMI draws approximately 1800W. LED fixtures are generally more efficient. When working with household power (120V/15A or 20A), each circuit provides only 1800W or 2400W at 80% load. Generators are rated in kVA (kilovolt-amps), which equals kW for resistive loads but may differ for inductive loads like HMI ballasts.

Overcrank / Slow Motion

Calculates the relationship between shooting frame rate and playback frame rate, including the resulting speed change, playback duration, and exposure compensation needed.

Speed Factor
factor = shoot_fps / play_fps
Playback Speed
speed% = (play_fps / shoot_fps) × 100
Exposure Compensation
stops = log₂(shoot_fps / play_fps)
Each doubling of frame rate requires 1 additional stop of light

Overcranking (shooting faster than playback) creates slow motion but reduces the light reaching each frame because the shutter is open for less total time per second. At 120fps for 24fps playback, you lose approximately 2.3 stops of light. Undercranking (shooting slower) creates sped-up motion and gains exposure. At very high frame rates (200fps+), be aware of LED/HMI flicker — use DC-powered or high-frequency fixtures.

Sun Position

Calculates sunrise, sunset, solar noon, golden hour, and blue hour times using standard solar position algorithms based on latitude, longitude, date, and timezone.

Solar Declination
δ = 23.45° × sin(360° × (d − 81) / 365)
Hour Angle at Sunrise/Sunset
cos(HA) = (sin(−0.833°) − sin(φ)sin(δ)) / (cos(φ)cos(δ))
φ = latitude, δ = declination, −0.833° accounts for refraction and solar disc size

Golden hour is the period shortly after sunrise and before sunset when the sun is low (0–6° above horizon), producing warm, directional light ideal for cinematography. Blue hour occurs when the sun is 4–6° below the horizon, creating even, cool-toned ambient light. These windows vary dramatically by latitude and season — they can last over an hour in high latitudes during summer, or as little as 20 minutes near the equator.

Camera Database

All lens and sensor calculations use measured sensor dimensions from each camera. The database includes over 70 cinema and digital video cameras with the following data for each:

Sensor Width Active imaging area width in mm
Sensor Height Active imaging area height in mm
Crop Factor Relative to full frame (36×24mm)
Max Resolution Maximum recording resolution
Max FPS Maximum frame rate at highest resolution
Native ISO Base ISO with best dynamic range

Sensor dimensions reflect the maximum active area as specified by each manufacturer. Actual recorded area may vary by resolution mode, aspect ratio, and whether sensor windowing or line-skipping is used. Generic sensor format options (Full Frame, Super 35, etc.) use industry-standard reference dimensions.

View Full Camera Database →
Circle of Confusion Values

The circle of confusion (CoC) determines what counts as "acceptably sharp" in depth of field calculations. It represents the largest blur circle that will still appear as a point to the viewer at a standard viewing distance.

CoC from Sensor Size
CoC = sensor_diagonal / 1500
Large Format 0.040 mm
Full Frame 0.029 mm
Super 35 0.019 mm
APS-C 0.019 mm
Micro 4/3 0.014 mm
Super 16 0.010 mm

These values assume a standard viewing distance of approximately the diagonal of the projected image. For cinema projection on large screens, tighter CoC values are sometimes used — some practitioners prefer d/1730 (the stricter original Zeiss value). The values listed here use d/1500, which is the standard used by professional tools like pCam and ASC reference tables. You can override the CoC value directly in the DoF and Hyperfocal calculators if you prefer a different standard. When a camera from the database is selected, its CoC is computed from its actual sensor dimensions rather than using a generic category value.